11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Spring
Prerequisites
 SE 115To succeed (To get a grade of at least DD)
Course Language
Course Type
Required
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Problem Solving
Application: Experiment / Laboratory / Workshop
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • will be able to describe the term of abstraction in program design.
  • will be able to define the object oriented design principles in programming.
  • will be able to develop programs in C++ programming language using objects.
  • will be able to use inheritance technique in class designs with C++ programming language.
  • will be able to implement polymorhism concept in program development with C++ programming language.
Course Description

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to C++ Basics: From C to C++ programming language. C How to Program, Deitel, Chapter 15
2 Introduction to Object Oriented Programming: Classes, objects, member functions and data members; Lab#1. C How to Program, Deitel, Chapter 16
3 Classes: Class scope, utility functions, constructors and destructors, friend functions and friend classes, this pointer, static class members, data abstraction and information hiding; Lab#2. C How to Program, Deitel, Chapters 17 and 18
4 Inheritance Part I: Introduction to inheritance, base classes and derived classes, protected members; Lab#3. C How to Program, Deitel, Chapter 20
5 Inheritance Part II: Relationship between base classes and derived classes, public, protected and private inheritance; Lab#4. C How to Program, Deitel, Chapter 20
6 Inheritance Part III: Inheritance applications; Lab#5. C How to Program, Deitel, Chapter 20
7 Midterm I
8 Polymorphism Part I: Introduction to polymorphism, virtual functions, dynamic binding, polymorphism examples; Midterm#1 solution. C How to Program, Deitel, Chapter 21
9 Polymorphism Part II: Abstract classes and pure virtual functions; Lab#6. C How to Program, Deitel, Chapter 21
10 Polymorphism Part III: Polymorphism applications; Lab#7. C How to Program, Deitel, Chapter 21
11 Midterm II
12 Operator Overloading: Fundamentals of operator overloading, operator functions as class members vs. global function, overloading stream insertion and stream extraction operators, overloading unary operators, overloading binary operators; Midterm#2 solution. C How to Program, Deitel, Chapter 19
13 Stream Input/Output: Streams, stream output, stream input, stream manipulators; Lab#8. C How to Program, Deitel, Chapter 23
14 Review; Lab#9
15 Review of the Semester  
16 Review of the Semester  
Course Notes/Textbooks C How to Program, 6/E, Deitel & Deitel, Prentice Hall, ISBN10: 0137059663, ISBN13: 9780137059669
Suggested Readings/Materials Lecture slides / Available C++ tutorials on the Web / Free software: GNU C++ (g++), www.gnu.org

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
2
60
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
15
6
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
2
15
Final Exams
1
16
    Total
200

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
X
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes X
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering X
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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